Start with a manual flight or add your own commands.
Times start at launch. Pauses don’t count.Commands at the same time run from top to bottom.
Drag a marker to change its time, or edit a command below.
Fly manually, then choose “Edit recorded flight.” Your turns and burns will appear here, ready to tweak.
Heading is relative to flight: 0° forward, −90° left, +90° right, 180° backward. Turns continue until “Stop turning.”
Every mission is open. Follow your curiosity.
Gravity is much stronger. Pass through the blue numbered relays in order to unlock the wormhole. A straight shot to the exit won’t finish the mission.
During flight, drag on the field to point your booster, or hold A / D (← / →) to rotate it. Hold Space, B, or the Boost button to burn. Release to coast. Fuel is limited and resets with each shot.
Collect all three stardust pickups, skim inside a world’s faint outer ring or complete a big gravity turn, and finish with enough fuel. The checklist shows your progress; bonuses are earned when you reach the wormhole.
Every manual flight is recorded. Choose “Edit recorded flight” to adjust its timeline, then “Test flight” to replay it. In Flight plan mode, the program controls steering and boost; pause or stop the test to edit it. Plans are saved on this device.
The coast preview always shows the first second of unpowered flight. You can fly beyond the visible field and curve back; an edge arrow tracks your ship. Moons move after launch. Opening help or missions pauses the game and releases the booster.